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Patch Notes for v5.10 – Compact SMG, Fortnite’s 1st Birthday and more

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Epic has just released the patch notes for v5.1.0 featuring the new Compact SMG weapon and more. Here’s everything you need to know about today’s update:

#Fortnite1st Birthday
We’ve got a birthday party planned for #Fortnite1st and you’re invited! Eat cake, party and bring your friends. Each Birthday Challenge you complete unlocks a slice of the birthday cosmetic set.

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Playground LTM (Battle Royale)
Playground mode is back on Wednesday, July 25! New team select options let you and your squad set up team battles for practice and training.

Race! Create, and share your screenshots and cinematics on social.

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Compact SMG (Battle Royale)
Unwrap the newest weapon in Battle Royale. Engage in close quarters combat with the high capacity, fast firing Compact SMG.

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General

  • New default keybindings for new players.
    • All keyboard layouts will continue to default to the QWERTY bindings for new players or those who reset their back to default.
  • Changed countdown timers to display more useful information
    • Shows hours left instead of days when under 72 hours.
    • Shows hours:minutes: seconds left when below 13 hours.
  • Changed the background of the loading screen bullet points area to be partially translucent.
  • Removed the “static noise” when switching tabs.
  • The “Restore” button has been removed from the settings screen. Also, the “Reset Defaults” button has been renamed to “Reset”.
    • Leaving the settings screen before applying changes will give the option to apply changes and exit or discard changes and exit.
  • Double clicks now register as two clicks on a button, allowing for faster navigation through Next/Previous type buttons

Bug Fixes

  • Items on the ground will properly have their stack counts updated if the stack size changes while the player is currently looking at them.
  • Fixed a frame delay on some text layouts, which would cause large blocks of text to reflow their wrapping one frame after seeing them.
  • Corrected text shadows that were appearing incorrectly in certain areas of the UI.

Birthday Event

  • You can now find birthday cakes placed around the map with consumable slices next to them. Enjoy those tasty treats!
    • Cake slices give +5 health and +5 shield instantly when consumed.
  • Complete three birthday even challenges to unlock a new emote, spray, and Backbling.
  • The Battlebus and Supply Drops have been decorated to celebrate #Fortnite1st.

Limited Time Mode: Playground

Summary
Playground is a low-pressure environment where friends can let their creativity run wild. Build massive structures. Practice with the weapons and items. Fight against your friends. This mode returns with improvements for a limited time on Wednesday, July 25. Have fun!

What’s New?

  • Players can now switch teams in-game. Join the same team to work together creatively, join separate teams to practice fighting each other!
    • Note: Voice chat will remain on across all teams, future iterations of the mode will offer more customization.
  • Aim assist will work when using a gamepad against players on an opposing team.
  • Matches will no longer end if one player leaves the server.
  • Golf carts have been added and spawn 100% of the time.
  • Ammo cans spawn 10x the amount of ammo.
  • Removed grey vending machines, increased the chances of higher-tier machines spawning.
  • Increased launch & bounce pads spawn likelihood.
  • Lowered forced glider deploy height, so players can get back into the action more quickly.
  • Increased max rocket ammo cap to 60.
  • Increased rocket ammo drop rates.
  • Added 100 Supply Drops.
  • Chests now spawn 3 weapons and more ammo & consumables than normal.
  • Floor loot now spawns 3 items.
  • Increased Chug Jug and Slurp Juice spawn chances, decreased Bandages.
  • Added Chug Jugs to floor loot.
  • Respawn timer lowered from 10s to 3s.

Mode Details

  • Drop into the Battle Royale map alone or with up to a full squad for an hour.
  • Players respawn immediately unless eliminated by the Storm.
  • The Storm doesn’t start closing in for 55 minutes and takes 5 minutes to close in.
  • Resources gained from harvesting increased by ten times the normal amount.
  • 100 Llamas will be spawned on the map.
  • Chests & ammo boxes spawn 100% of the time.

Weapons + Items

  • Compact SMG added.
    • Available in Epic and Legendary variants.
      • 23-24 base damage.
    • Uses Light Ammo.
    • 50 round capacity.
    • Can be found from floor loot, chests, Supply Drops, and Vending Machines.
  • Slurp Juice now grants 1 health every 0.5 seconds, up to a total of 75. If health is full, shield will be granted instead.
  • Supply Drop loot rates adjusted.
    • Weapons (drops 1)
      • Assault Rifles to 25% from 14.2%.
      • Explosives to 25% from 28.5%.
      • Compact SMG 14.58%.
      • Sniper Rifles to 14.58% from 28.5%.
      • Heavy Shotgun to 10.42% from 7.1%.
      • Minigun to 10.42% from 14.2%.
      • Removed Hand Cannon, Dual Pistols, and Silenced Pistol.
    • Traps (drops 2)
      • Launch Pad to 44.44% from 9.6%.
      • Cozy Campfire to 33.33% from 7.5%.
      • Bouncer to 22.22% from 15%.
      • Removed Damage Traps.
    • Consumables (drops 2)
      • Shield Potion to 20% from 19.1%
      • Small Shield Potion to 17.50% from 12.7%
      • Med Kit to 13.75% from 6.3%
      • Slurp Juice to 11.25% from 5.11%
      • Clinger to 10% from 6.3%
      • Remote Explosives to 10% from 3.3%
      • Impulse Grenade to 10% from 4%
      • Chug Jug to 7.5% from 2.1%
      • Removed Boogie Bombs, Grenades, Bandages, Stink Bombs, Port-a-Forts, and Bush.
    • Materials (drops 2)
      • Wood to 33% from 47.6%.
      • Stone to 33% from 35.7%.
      • Metal to 33% from 16.6%.

Gameplay

  • Changes to building materials.
    • Wood wall starting health to 80 from 100.
    • Stone wall starting health to 80 from 90.
    • Wood wall max health to 150 from 200.
    • Metal wall max health to 500 from 400.
    • Metal build time to 25s from 20s.
  • Storm Circle changes.
    • Safezone 2 wait time to 120 from 150.
    • Safezone 2 shrink time to 120 from 90.
    • Safezone 4 wait time to 90 from 120.
    • Safezone 6 wait time to 60 from 90.
    • Safezone 7 wait time to 45 from 60.
    • Safezone 8 wait time to 30 from 60.
    • Safezone 9 wait time to 30 from 45.
    • Added moving circle to Safezone 6.
  • Added “Sprint By Default” option, when enabled this makes sprint the default movement. The sprint key will now be used to transition into walking.
  • Newly-placed building pieces will now appear in a different color while players are still overlapping the structure.
  • Improved handling of collision when building pieces are placed right on top of a player. It’s much more likely for players to be moved outside of newly-placed structures.
  • Pickaxe damage against enemy and ally player built structures increased to 75 base damage and 150 critical damage.
  • The slow motion and confetti effects for a Victory Royale will now play for the winner regardless of how they win the game.
  • Changing the gyro motion of the Nintendo Switch to rotate around the roll instead of the yaw.
    • This is intended to allow for the users to be able to hold the device in any situation and always have the motion react according to the screen direction instead of being in the Switch’s world space.

Bug Fixes

  • Fixed an issue causing bullets and projectiles to be blocked by invisible collision.
    • This was being caused by player placed map markers
  • Autorun can now be used while in vehicles. Fixed a logic issue in the autorun canceling code.
    • This should also fix autorun canceling when releasing the stick while using a gamepad.
  • Changed the button layout for Old School and Quick Builder configs so that the “change seat” action button is not the same as the “powerslide” button.
  • Sniper rifle bullets no longer incorrectly stop when passing through certain trigger volumes.
  • Eliminating players will now properly grant challenge progress.
    • If the same player knocks out and eliminates an enemy with two different weapons, they will get elimination quest progress for both weapons.
  • Players will no longer get stuck in the coasting state if they change seats while in a vehicle.
  • Pickaxes will no longer stretch and appear incorrectly if the slow-motion effect plays while players are riding in a vehicle.
  • Fixed an issue where a player would not have a weapon out if hitting a bounce pad into a jump pad under certain network conditions.
  • Players will no longer hold weapons while emoting if they’re riding in an All Terrain Kart.
  • Players will no longer fall through floor or pushed through walls when placing or editing structures.
  • Remote Explosives will now only show damage numbers when damage is done to players.
  • Vehicles can no longer be flipped while standing on top of them.
    • This fixes the issue where players would sometimes become stuck or teleported if standing on a vehicle that flipped.
  • Crouching is no longer allowed while emoting.
  • The Wave emote, emoticons, and sprays will now continue to play even if you’re moving.

Performance

  • Various server performance improvements focused on the 50v50 LTM.
  • Server performance improvements were made to the custom matches used during competitive events.
  • Significant All Terrain Kart (ATK) performance improvements.

Audio

  • Added spatialization to the sound played when a marker is placed on the map. Now you will hear it coming from where the in-world marker was placed.
  • All Terrain Kart (ATK) audio improvements
    • Improved All Terrain Kart (ATK) audio attenuation fall-off.
    • Added a unique sound when the All Terrain Kart (ATK) is destroyed.
    • Added sounds for when the All Terrain Kart (ATK) is in water.
  • Improvements have been made to grenade bounce audio so they don’t sound as spammy under certain conditions.
  • Lowered the volume of the AC/DC pickaxe.
  • Added a unique sound for bouncing off a diving board.
  • Added a unique sound for destroying cacti.
  • Audio panning logic for Switch has been changed. Sources panning from one side to another will be more dramatic.

Bug Fixes

  • Conquest glider’s open and close sounds no longer stack when spamming the action.
  • Twist emote music no longer overlaps with other emote music.
  • Re-added metal impact sounds when shooting or pickaxing Shopping Carts.
  • Weapon fire audio no longer cuts out when low on ammo for some weapons.

UI

  • Adjusted lobby nameplate arrangement to better account for long player names.
  • Added the ability to combine stackable items in player inventory if the stack sizes aren’t already capped.
  • The Game Mode Select screen now sorts in the following order from left to right:
    • Solo, Duo, Squads

Bug Fixes

  • Fixed an issue preventing players to select nothing as an Outfit and Backbling.
    • Removed the ‘Save and Exit’ option for items without variants.
    • Double tap the accept hotkey/button to confirm your selection.
  • Fixed an issue in the locker where the shuffle icon for randomized outfits was drawn slightly differently to other shuffle icons.
  • Removed an error message when trying to purchase the Battle Bundle while at tier 76 or above.
  • The correct actions are now shown on the HUD when you get into a Shopping Cart for the first time after being in an All Terrain Kart (ATK).

Art + Animation

Bug Fixes

  • Prevented sprays from affecting the eyes of the Rainbow Smash pickaxe.
  • The Toilet Paper contrail animations now appear correctly.

Replay System

  • Changed the icon when a player has been downed to an exclamation mark.

Bug Fixes

  • Battle Bus positioning now appears correctly in replays.
  • Fixed an issue with focus distance when changing cameras in replays.
  • Fixed issues with drone cameras when viewing players in vehicles during replays.
  • Fixed an issue where the camera controls would not display when toggling the HUD visibility.

Mobile

  • Downloading patches will now continue when you switch to a different app. When the download has completed, you’ll receive a notification.
  • Fire mode selection now has preview videos to better illustrate the functionality.
  • Added new placeable individual quick bar buttons to the HUD layout tool. Can be set to either locked Combat, locked Build, or Automatic mode to switch based on the player’s currently selected mode.
  • Tapping a currently selected build item from the quick bar will now build the item.

Bug Fixes

  • Fixed texture streaming issues with the battle bus.
  • Audible pops will no longer occur on iOS during loading screens and gameplay.

SOURCE: Epic

Battle Royale

Fortnite leaks confirm Beerus, Goku, and Vegeta skins for Dragon Ball Z crossover in Chapter 3

Anime fans in the Fortnite community are waiting for the Dragon Ball Z crossover, and leaks have confirmed that it will bring in Beerus.

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Fortnite Goku and Beerus skins

Fortnite v21.30 update introduced a ton of new content and the files now have more Dragon Ball Z elements. From skins for Beerus, Goku, and Vegeta to a Bulma reference, here’s everything we know so far.

Fortnite players were certainly shocked when they came across leaks regarding a Dragon Ball Z crossover. Both waves of the Naruto cosmetics were a massive hit in the Item Shop and it is evident that the developers now wish to capitalize on other popular anime series.

Leaks previously revealed that four skins will arrive in the first-ever Dragon Ball Z x Fortnite crossover, and one of them is going to be Beerus.

Beerus Goku
Beerus vs Goku in Dragon Ball Z

Fortnite is working on a Beerus skin for the Dragon Ball Z crossover

As per prominent leaker HYPEX, Epic Games is working on a purple skin codenamed ‘Cat’. For anyone who’s watched Dragon Ball Z, this isn’t a tough one to crack. Beerus, the god of destruction of Universe 7, perfectly fits this description.

With this, three skins have been confirmed for the upcoming DBZ crossover:

  • Goku
  • Vegeta
  • Beerus

The fourth skin will be a female character according to leaks, and it is safe to assume that it will be Bulma.

Following the v21.30 update, HYPEX discovered that one of the Fortnite x DBZ quests will have a beach umbrella setup. This could be a reference to many things like the Kame House, Bulma, or Beerus but it is too early to confirm it.

The Creative Stamina item that started all the rumors about the crossover will also be available on the map. It might be a part of some quests or the developers might just tease the crossover through it.

Last but not least, the Attack Pods from Dragonball will arrive as Gliders in Fortnite. The 21.30 patch added a glider texture with a striking resemblance to these pods and even its codename, StaminaVigor, suggests that it is related to DBZ.

Fortnite x Dragon Ball Z crossover to have a special event screen, quests, and rewards

It seems like the DBZ crossover will be quite similar to Naruto. Players can look forward to taking part in challenges that will grant them free DBZ-themed skins. Obviously, this will be accompanied by Goku, Vegeta, and Beerus outfits in the Item Shop.

The official website for the DBZ crossover is in the works. It should become functional by August, which is also when Epic Games will officially announce the collaboration.

As of now, this is everything we know about the upcoming DBZ x Fortnite crossover. The next update for Chapter 3 Season 3 will be out after four weeks, and until then, players can enjoy the new summer-themed content.

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Battle Royale

Fortnite update v21.30 patch notes: No Sweat Summer event, Prime Shotgun, more

Fortnite v21.30 is finally here. From the No Sweat Summer event to new POIs to weapons, here’s everything that arrived with it.

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Fortnite v21.30 summer event art

Ahead of the developers’ summer break, Fortnite has released the v21.30 update. It has arrived with the No Sweat Summer event, map changes like Daily Bloomgle, new Prime Shotgun, and more.

The hype for Fortnite v21.30 was sky-scraping because Epic Games will soon go on a break till the second week of August. This means that the battle royale title won’t experience any live changes for the upcoming weeks, and the latest update should ensure that the community doesn’t get bored.

Fortnite v21.30 brings in a No Sweat Insurance NPC, summer-themed POI, and new No Sweat Summer event quests

Fortnite players desperately wanted to celebrate the summer in battle royale modes this time. Luckily, the No Sweat Summer event is here with the v21.30 update.

No Sweat Insurance quests will replace the Vibin quests for the next four weeks as the Scientist’ research regarding the Reality Tree will be halted temporarily.

No Sweat Summer quests

The latest No Sweat Summer quests in Fortnite are:

  • Land after jumping from the Battle Bus during the No Sweat Summer event
  • Carry the No Sweat sign and place it at a sponsorship location
  • Complete a lap around the boat race circuit after the starting countdown
  • Make a Character dance to a Boogie Bom
  • Emote at different promotional dance floor locations
  • Ring doorbells until they break
  • Catch 3 seconds of air while driving a Motorboat
  • Remove No Sweat signs from recalled products
  • Place the No Sweat signs in an official bin
  • Pop No Sweat Summer inflatable objects
  • Jump on umbrellas along the beach
  • Kick a beach ball and kick a giant beach ball
  • Fire off the Firework Flare Gun at Mighty Monument or Tilted Towers
  • Bust through doors in different neighborhoods
  • Destroy large sea buoys with Motorboat Missiles

These quests will grant 15k XP each and a new Sweaty Sailer umbrella glider will be a free reward for completing them. The quests also indicate that the Boogie Bombs will return soon. The goofy item has been a fan-favorite for ages, and it makes perfect sense for it to return during a Vibin’ themed season.

New summer-themed NPCs will now roam around the island. These include:

  • Unpeely
  • Beach Bomber
  • Summer Drift
  • The Underwriter
  • Boardwalk Ruby

The Underwriter is the newest NPC in Fortnite and represents the New Sweat Insurance building from Tilted Towers. In contrast, Unpeely, Beach Bomber, and Boardwalk Ruby are famous characters who always return during the summer.

Fortnite community to vote for Tilted Tower buildings through Rebuild the Block quests

The restoration of Tilted Towers began in Chapter 3 Season 3. Fortnite asked map builders to come up with their best building designs and nine buildings have made the cut.

In the coming weeks, players will donate bars for the construction projects in Tilted Towers. The building design with the most votes will officially become a part of the POI. This will also help players in completing the Rebuild The Block quests:

  • Donate Bars voting for construction projects on The Block
  • Survive Storm Phases during the Rebuild the Block Event
  • Eliminate enemy players during the Rebuild the Block Event
  • Complete Rebuild the Block quest stages (3/7/12).

It is clear that we’ll witness new Rebuild The Block quests every week and the developers are yet to reveal the subsequent stages.

To be fair, the XP crisis in Chapter 3 Season 3 could come to an end now as every Rebuild The Block quest will reward players with 14,000 XP.

Fortnite new Tilted Tower building designs
Titted Tower building designs in Fortnite Chapter 3 Season 3

New Prime Shotgun and consumable Ice-Cream item enter the loot pool with Fortnite v21.30

A brand-new Prime Shotgun will be available in chests, supply drops, and floor loot with v21.30. The stats of this weapon at Rare rarity are:

  • DPS-88
  • Reload Time-4.5
  • Spread-1
  • Clip size– 4
  • Headshot damage– 138
  • Fire Rate– 1.05

Leaks have revealed that the Prime Shotgun is an explosive weapon with a surprisingly long range for a shotgun. Its damage output is brilliant and the slow fire rate seems to be the only downside.

New consumable items have been added in the form of Ice Cones. These include:

  • Lil Whip’s Special Serve for Health and Shield
  • Guzzling Icecream Cone which slowly heals health
  • Frozen Iceream Cone for Health and it makes things slippery
  • Icecream Cone for Health
  • Spicy Icecream Cone for Health and Shield

Interestingly, the files of the Burst SMG have been updated as well and it might return soon.

Daily Bugle changes to Daily Bloomgle in Fortnite v21.30 and other map changes

Epic Games has continued the amazing map changes in Chapter 3 Season 3 with the latest update. Daily Bugle, under the effect of the Reality Tree, is now called Daily Bloomgle. As usual, it will now switch between themes based on Neo Tilted, Coral Castle, Colossal Coliseum, and more.

The Reality Tree will continue to grow and after Daily Bugle, it’ll reach Condo Canyon.

Last but not least, a summer-themed stage will be set up on the island for No Sweat Summer. This is where players can expect to complete their event-based quests and earn a ton of XP.

Hotfix updates will be released weekly but no major Fortnite updates will arrive for almost a month now. The developers have already added weekly quests till Week 10, and the Dragon Ball Z crossover will be released after the break.

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Battle Royale

Fortnite Indiana Jones quests: How to find the secret door in Shuffled Shrines

Fortnite players can finally unlock Indiana Jones with v21.20. They must find the secret door in Shuffled Shrines and here’s a guide for it.

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Indiana Jones in Fortnite

The Indiana Jones quests are finally here in Fortnite Chapter 3 Season 3. Here’s how you can find the secret door past the main chamber in Shuffled Shrines.

While players were expecting Fortnite v21.20 to revolve around No Sweat Summer, it has turned out to be all about Indiana Jones. The secret skin for this season’s Battle Pass is now unlockable through challenges and a brand new POI called Shuffled Shrines has been added to the map.

The Shuffled Shrines puzzle in Fortnite allows players to enter the secret door

First and foremost, you must visit the brand new Shuffled Shrines POI on the Fortnite Chapter 3 Season 3 island. It is located south of Sanctuary, and has been marked in the image below:

Shuffled Shrine in Fortnite
Shuffled Shrines in Fortnite

After landing, you have to search the location for clues and find four runes on each edge of Shuffled Shrines. They will display one of these Red, Blue, and Yellow symbols:

The runes scattered in Shuffled Shrines will have such symbols (Image via YouTube/ChillNikov)

The runes (clues) will be scattered across Shuffled Shrines and their symbol resets every game. Hence, you should not try copying the patterns that worked for others.

It is important to find the fure runes and then head to the middle of Shuffled Shrines where you will find four interactive runes in front of a door.

Solving the puzzle is basically a game of hit-and-miss. You have to rotate the runes according to the clues. To open the door, the symbols on the runes in front of the door should be identical to the ones that are scattered around Shuffled Shrines.

Apparently, the symbol of the runes on the left should match with the rune located in the southwest corner of Shuffled Shrine. Similarly, the one placed second from the left should match with the rune located on the top right corner (Northwest).

After solving the puzzle correctly, the main chamber should open. However, be careful because the path is full of traps.

Where is the secret door past the main chamber in Shuffled Shrine

It is important to note that the challenge doesn’t complete when you solve the puzzle and enter the main chamber. There’s an artifact inside that grants 250 Gold Bars, but more importantly, there’s a secret door to the right of this artifact. The entrance is hidden by green bushes.

Players can enter this area and find two chests inside which should complete the Indiana Jones challenge. This quest will not only provide XP, but will help in unlocking the character’s outfit and a selectable style.

Finding the secret door past the main chamber is clearly more complex than any of the challenges we’ve ever seen in Fortnite. The puzzles and the traps are already too harsh but before that, players must fight a ton of opponents who’ll land to complete the same quest.

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