Fortnite State of Development – Playground LTM, Controller, Performance
Epic Games has shared a new state of development for Fortnite, talking about a new Playground LTM, Controller Updates, Performance improvements, and more.
We’re looking at ways to make battling, building, and moving in Fortnite feel great on controller. We took an initial step with Builder Pro and feedback from you to create a better experience for console players swapping between building pieces.
Builder Pro Improvements
We heard your feedback about Builder Pro feeling inconsistent. Sometimes after quickly switching to a building piece, it would not place when you pressed the button. Similarly, Turbo Building could force you to let go and re-press to start building again, making it unreliable. We’ve fixed these issues, and Builder Pro should feel consistent.
Turbo Building Improvements: In the v4.3 update we’ve fixed various reported problems with the Turbo Building feature, such as building being cancelled while cycling through traps or after pressing certain combinations of buttons.
We’ve also made Turbo Building faster so that gaps won’t appear in your structures when aiming quickly. The first time you begin building it takes 0.15 seconds to build, but each piece after that is faster (0.05 seconds). Combined with Builder Pro, this gives you enough time to select a piece and rotate or edit it before placing.
Edit Mode Aim Assist: When playing with a controller and using Edit Mode to modify your buildings, aim assist will kick in and pull your crosshair toward the closest square. It will also try to confine your aim to the building piece you’re editing. We’ve heard that some players find this feature uncomfortable to play with, so you’ll be able to toggle Edit Mode Aim Assist off in the v4.3 update.
Custom Bindings: Looking to the future, we want to provide for the best experience on console and that involves giving you the options to play however you wish. We’re investigating giving you ways to bind actions to whichever buttons you would prefer to use. Additionally we’re investigating other aspects like stick axis remapping. We’re not sure when this will land, but we’ll give you more info once its fully tested!
LIMITED TIME MODES AND ITEMS
We’ve been using LTMs to take existing aspects of the game and try new things with them (i.e. legendary loot in Solid Gold or faster games in Blitz). We look at LTMs as a space that allows us to explore different tweaks to the main game mode (e.g. Building Resources) and do things we wouldn’t normally do in standard playlists.
We’ve heard you about your love for 50v50 and we’re currently evaluating keeping a larger squad mode live at all times for those who enjoy that type of battling more!
Solo Showdown: We took our first step into what a competitive playlist may look like with Solo Showdown. Creating a separate space for players who wanted to compete towards a prize while exploring how competitive play might look in Fortnite.
Jetpack: We introduced the Jetpack this week as our a Limited Time Item. Our goal is to introduce items that change gameplay in big & unique ways. We’re going to keep a close eye on your feedback and the data we collect. You’ll also see the Jetpack featured in our Close Encounter LTM going live tomorrow!
NEW LTM: Playground LTM (v1): The Playground LTM will load you into the Battle Royale Map with some adjusted settings.
Battle and build to your heart’s content with an extended period of time to roam around the map as well as increased resource generation. All treasure chests and ammo crates will be spawned, try droppin’ in different spots and scope out the loot. Friendly fire is on so you can scrimmage with your squad (up to 4 friends per match), but fear not you’ll respawn immediately.
Oh … and Lloads of Llamas.
Note: Stats and Challenges will not be tracked in this mode.
When you hop on to play Fortnite after a long day at work or in classes we want that first match to feel as good as the last one. Performance is an aspect of the game that is very important to us and something we are committed to improving over time. Here are a few of the ways we’re working to smooth out your daily play!
Tracking Hitches in the Wild
In the v4.1 update we issued a hotfix to address some long hitches, but we’re still seeing reports of these hitches in our data. We’ve added additional logging and diagnostics to help us track down issues that can cause the game to freeze. When you use in the in-game feedback report feature, it will allow us to diagnose these issues.
We know that many of the hitches happen because the game is stopping to load content at unexpected times in the middle of the match, instead of smoothly streaming the data in the background. The game will now be able to directly report these loading problems to our team. We’ve also added a new system to more reliably pre-load content before the match starts, so that new loading hitches don’t sneak back into future updates.
Optimizing Load Times
We want to get you into a match in as short a time as possible after you hit play! We’ve been working to improve file performance, ensure cosmetics are loaded in time, and reducing overall load times. By optimizing order of assets in our patches we reduced load times on console by 15-30 seconds in the v3.5 update. Each major release we regularly update the order of assets in order to keep load times down.
We recently boosted the server tick rates from 20 Hz to a solid 30 Hz in standard game modes. This means the server is updating the game 50% faster than before and should improve the responsiveness of your actions in the game. But we still have work to do. Fast and consistent server performance is extremely important to us, and we’re still working hard at it.
Our next goal is to ensure that “large team” LTMs like 50v50 are hitting 30Hz for the entire match.
Server Position Updates
For large team modes we’ve made optimizations to adapt and update players based on what they’re doing in game. Players who are standing still don’t need to update everyone around them very frequently compared to players who are running and gunning. Similarly, very distant players are updated less frequently, especially players players that aren’t visible to you. These optimizations allow our servers to handle larger numbers of players.
Client Network Updates
Currently the game throttles the frequency that your player’s movement data is sent over the network to 20Hz for roughly the first half of the game. This is reduce strain on the server’s physics system, allowing it to maintain frame rate. As the number of players participating in the match reduces to 24, we increase the frequency of updates to 33Hz. Over time we’ll improve performance of server physics calculations, and we expect to be able to remove this throttling in a future update.
QUALITY OF LIFE
We’re continuing to improve the core gameplay experience, and have a number of features in progress!
Challenge Progress Notifications
Starting in v4.3 there will be in-match pop ups to highlight your challenge progress. Track what you’ve completed and plan out your strategy for the remainder of the match or your next one!
Marking positions on the map is a great way to communicate with your squad, but often the marker on the compass isn’t enough to get you to your location. We’re investigating ways to display an in-world marker to allow for easier navigation around the island.
Victory Royale screen
Getting a Victory Royale should be a memorable experience, and the victory screen should support that. We want to freshen up the celebration and make it a bit more rewarding.
High-resolution mini map
The ability to zoom in on the map was added in a recent update, but the resolution of the image isn’t quite as good as we want it to be. Our goal is to capture the world with as many details as possible to make it easier when figuring out where you’re droppin’!
Better Footstep and Vertical Audio
Our v4.2 update had some footstep audio improvements, where we added slightly more variation to above/below sounds. We recognize it’s still difficult to identify enemy position in high-density locations (such as Tilted Towers) and we’ll continue to iterate on this.
Spectator UI Improvements
The spectator UI is missing a lot of information that’s on the player HUD. Examples of things we’d like to add include:
- Item Inventory
- Building Edits
- Compass and Markers
All outfits and cosmetics have value. We want to add ways for you to gain additional goodies through collection over time! This is work in progress – and it’s a little further out.
In preparation for our Celebrity Pro-Am at E3 we’ve been hard at work making some improvements to the replay system.
We’re developing new camera features that allow you to orbit around any point of your choosing as well having the camera automatically track the action for you by focusing on a group of players, rather than just one person.
We’ve also been refining the map view in replays to add more functionality to the playerlist and to add bullet trajectories to the player markers on the map. Additionally, player nameplates have been tweaked to avoid overlapping where possible.
Finally, we’ve also been looking at improving player outlines and adding an x-ray view for when players enter buildings or actively building themselves so that you always have the best view of what’s happening.
Fortnite leaks confirm Beerus, Goku, and Vegeta skins for Dragon Ball Z crossover in Chapter 3
Anime fans in the Fortnite community are waiting for the Dragon Ball Z crossover, and leaks have confirmed that it will bring in Beerus.
Fortnite v21.30 update introduced a ton of new content and the files now have more Dragon Ball Z elements. From skins for Beerus, Goku, and Vegeta to a Bulma reference, here’s everything we know so far.
Fortnite players were certainly shocked when they came across leaks regarding a Dragon Ball Z crossover. Both waves of the Naruto cosmetics were a massive hit in the Item Shop and it is evident that the developers now wish to capitalize on other popular anime series.
Leaks previously revealed that four skins will arrive in the first-ever Dragon Ball Z x Fortnite crossover, and one of them is going to be Beerus.
Fortnite is working on a Beerus skin for the Dragon Ball Z crossover
As per prominent leaker HYPEX, Epic Games is working on a purple skin codenamed ‘Cat’. For anyone who’s watched Dragon Ball Z, this isn’t a tough one to crack. Beerus, the god of destruction of Universe 7, perfectly fits this description.
With this, three skins have been confirmed for the upcoming DBZ crossover:
The fourth skin will be a female character according to leaks, and it is safe to assume that it will be Bulma.
Following the v21.30 update, HYPEX discovered that one of the Fortnite x DBZ quests will have a beach umbrella setup. This could be a reference to many things like the Kame House, Bulma, or Beerus but it is too early to confirm it.
The Creative Stamina item that started all the rumors about the crossover will also be available on the map. It might be a part of some quests or the developers might just tease the crossover through it.
Last but not least, the Attack Pods from Dragonball will arrive as Gliders in Fortnite. The 21.30 patch added a glider texture with a striking resemblance to these pods and even its codename, StaminaVigor, suggests that it is related to DBZ.
Fortnite x Dragon Ball Z crossover to have a special event screen, quests, and rewards
It seems like the DBZ crossover will be quite similar to Naruto. Players can look forward to taking part in challenges that will grant them free DBZ-themed skins. Obviously, this will be accompanied by Goku, Vegeta, and Beerus outfits in the Item Shop.
The official website for the DBZ crossover is in the works. It should become functional by August, which is also when Epic Games will officially announce the collaboration.
As of now, this is everything we know about the upcoming DBZ x Fortnite crossover. The next update for Chapter 3 Season 3 will be out after four weeks, and until then, players can enjoy the new summer-themed content.
Fortnite update v21.30 patch notes: No Sweat Summer event, Prime Shotgun, more
Fortnite v21.30 is finally here. From the No Sweat Summer event to new POIs to weapons, here’s everything that arrived with it.
Ahead of the developers’ summer break, Fortnite has released the v21.30 update. It has arrived with the No Sweat Summer event, map changes like Daily Bloomgle, new Prime Shotgun, and more.
The hype for Fortnite v21.30 was sky-scraping because Epic Games will soon go on a break till the second week of August. This means that the battle royale title won’t experience any live changes for the upcoming weeks, and the latest update should ensure that the community doesn’t get bored.
Fortnite v21.30 brings in a No Sweat Insurance NPC, summer-themed POI, and new No Sweat Summer event quests
Fortnite players desperately wanted to celebrate the summer in battle royale modes this time. Luckily, the No Sweat Summer event is here with the v21.30 update.
No Sweat Insurance quests will replace the Vibin quests for the next four weeks as the Scientist’ research regarding the Reality Tree will be halted temporarily.
No Sweat Summer quests
The latest No Sweat Summer quests in Fortnite are:
- Land after jumping from the Battle Bus during the No Sweat Summer event
- Carry the No Sweat sign and place it at a sponsorship location
- Complete a lap around the boat race circuit after the starting countdown
- Make a Character dance to a Boogie Bom
- Emote at different promotional dance floor locations
- Ring doorbells until they break
- Catch 3 seconds of air while driving a Motorboat
- Remove No Sweat signs from recalled products
- Place the No Sweat signs in an official bin
- Pop No Sweat Summer inflatable objects
- Jump on umbrellas along the beach
- Kick a beach ball and kick a giant beach ball
- Fire off the Firework Flare Gun at Mighty Monument or Tilted Towers
- Bust through doors in different neighborhoods
- Destroy large sea buoys with Motorboat Missiles
These quests will grant 15k XP each and a new Sweaty Sailer umbrella glider will be a free reward for completing them. The quests also indicate that the Boogie Bombs will return soon. The goofy item has been a fan-favorite for ages, and it makes perfect sense for it to return during a Vibin’ themed season.
New summer-themed NPCs will now roam around the island. These include:
- Beach Bomber
- Summer Drift
- The Underwriter
- Boardwalk Ruby
The Underwriter is the newest NPC in Fortnite and represents the New Sweat Insurance building from Tilted Towers. In contrast, Unpeely, Beach Bomber, and Boardwalk Ruby are famous characters who always return during the summer.
Fortnite community to vote for Tilted Tower buildings through Rebuild the Block quests
The restoration of Tilted Towers began in Chapter 3 Season 3. Fortnite asked map builders to come up with their best building designs and nine buildings have made the cut.
In the coming weeks, players will donate bars for the construction projects in Tilted Towers. The building design with the most votes will officially become a part of the POI. This will also help players in completing the Rebuild The Block quests:
- Donate Bars voting for construction projects on The Block
- Survive Storm Phases during the Rebuild the Block Event
- Eliminate enemy players during the Rebuild the Block Event
- Complete Rebuild the Block quest stages (3/7/12).
It is clear that we’ll witness new Rebuild The Block quests every week and the developers are yet to reveal the subsequent stages.
To be fair, the XP crisis in Chapter 3 Season 3 could come to an end now as every Rebuild The Block quest will reward players with 14,000 XP.
New Prime Shotgun and consumable Ice-Cream item enter the loot pool with Fortnite v21.30
A brand-new Prime Shotgun will be available in chests, supply drops, and floor loot with v21.30. The stats of this weapon at Rare rarity are:
- Reload Time-4.5
- Clip size– 4
- Headshot damage– 138
- Fire Rate– 1.05
Leaks have revealed that the Prime Shotgun is an explosive weapon with a surprisingly long range for a shotgun. Its damage output is brilliant and the slow fire rate seems to be the only downside.
New consumable items have been added in the form of Ice Cones. These include:
- Lil Whip’s Special Serve for Health and Shield
- Guzzling Icecream Cone which slowly heals health
- Frozen Iceream Cone for Health and it makes things slippery
- Icecream Cone for Health
- Spicy Icecream Cone for Health and Shield
Interestingly, the files of the Burst SMG have been updated as well and it might return soon.
Daily Bugle changes to Daily Bloomgle in Fortnite v21.30 and other map changes
Epic Games has continued the amazing map changes in Chapter 3 Season 3 with the latest update. Daily Bugle, under the effect of the Reality Tree, is now called Daily Bloomgle. As usual, it will now switch between themes based on Neo Tilted, Coral Castle, Colossal Coliseum, and more.
The Reality Tree will continue to grow and after Daily Bugle, it’ll reach Condo Canyon.
Last but not least, a summer-themed stage will be set up on the island for No Sweat Summer. This is where players can expect to complete their event-based quests and earn a ton of XP.
Hotfix updates will be released weekly but no major Fortnite updates will arrive for almost a month now. The developers have already added weekly quests till Week 10, and the Dragon Ball Z crossover will be released after the break.
Fortnite Indiana Jones quests: How to find the secret door in Shuffled Shrines
Fortnite players can finally unlock Indiana Jones with v21.20. They must find the secret door in Shuffled Shrines and here’s a guide for it.
The Indiana Jones quests are finally here in Fortnite Chapter 3 Season 3. Here’s how you can find the secret door past the main chamber in Shuffled Shrines.
While players were expecting Fortnite v21.20 to revolve around No Sweat Summer, it has turned out to be all about Indiana Jones. The secret skin for this season’s Battle Pass is now unlockable through challenges and a brand new POI called Shuffled Shrines has been added to the map.
The Shuffled Shrines puzzle in Fortnite allows players to enter the secret door
First and foremost, you must visit the brand new Shuffled Shrines POI on the Fortnite Chapter 3 Season 3 island. It is located south of Sanctuary, and has been marked in the image below:
After landing, you have to search the location for clues and find four runes on each edge of Shuffled Shrines. They will display one of these Red, Blue, and Yellow symbols:
The runes (clues) will be scattered across Shuffled Shrines and their symbol resets every game. Hence, you should not try copying the patterns that worked for others.
It is important to find the fure runes and then head to the middle of Shuffled Shrines where you will find four interactive runes in front of a door.
Solving the puzzle is basically a game of hit-and-miss. You have to rotate the runes according to the clues. To open the door, the symbols on the runes in front of the door should be identical to the ones that are scattered around Shuffled Shrines.
Apparently, the symbol of the runes on the left should match with the rune located in the southwest corner of Shuffled Shrine. Similarly, the one placed second from the left should match with the rune located on the top right corner (Northwest).
After solving the puzzle correctly, the main chamber should open. However, be careful because the path is full of traps.
Where is the secret door past the main chamber in Shuffled Shrine
It is important to note that the challenge doesn’t complete when you solve the puzzle and enter the main chamber. There’s an artifact inside that grants 250 Gold Bars, but more importantly, there’s a secret door to the right of this artifact. The entrance is hidden by green bushes.
Players can enter this area and find two chests inside which should complete the Indiana Jones challenge. This quest will not only provide XP, but will help in unlocking the character’s outfit and a selectable style.
Finding the secret door past the main chamber is clearly more complex than any of the challenges we’ve ever seen in Fortnite. The puzzles and the traps are already too harsh but before that, players must fight a ton of opponents who’ll land to complete the same quest.
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